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Technology

Time: 2024-07-11

AMD's FSR 3.1: Latest Image Quality Breakthrough

AMD's FSR 3.1: Latest Image Quality Breakthrough
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AMD 's FSR 3.1 vs Nvidia 's DLSS 3.7 and Intel 's XeSS 1.3

Upscaling technologies are constantly evolving , with AMD 's FidelityFX Super Resolution ( FSR ) 3.1 making waves in the gaming industry . In a recent comparison , FSR 3.1 was put to the test against Nvidia 's Deep Learning Super Sampling ( DLSS ) 3.7 and Intel 's XeSS 1.3 . The goal was to determine which upscaling technology offered the best image quality across five popular games : Ratchet & Clank : Rift Apart , Horizon Forbidden West , Ghost of Tsushima , Spider - Man Remastered , and Spider - Man : Miles Morales.

AMD 's FSR 3.1 Improvements

AMD introduced several improvements with FSR 3.1 , including enhanced temporal stability , reduced flickering , ghosting reduction , and better detail preservation . FSR 3.1 also decoupled frame generation from upscaling , allowing users to utilize AMD 's frame generation tech with DLSS or XeSS , or even at native resolution . The new version of FSR comes bundled in a DLL file that ships with games , providing users with more flexibility and ease of use.

Performance Testing and Comparison

Performance testing was conducted on the Nvidia GeForce RTX 4070 and the AMD Radeon RX 7800 XT to assess the image quality and performance of each upscaler . Results varied across different games , with DLSS consistently outperforming FSR and XeSS in terms of image quality and stability . While FSR 3.1 showed improvements over its predecessor , it still fell short of DLSS in terms of overall performance.

Image Quality Comparison

In various game scenarios , including Horizon Forbidden West , Ghost of Tsushima , and Spider - Man Remastered , DLSS consistently delivered superior image quality , with FSR and XeSS lagging behind in certain aspects . FSR 3.1 showed improvements in reducing artifacts like shimmering and sizzling but still exhibited ghosting issues in fast - motion scenarios . XeSS performed better in some cases but struggled with detail reconstruction and stability compared to DLSS.

Conclusion and Future Developments

While FSR 3.1 represents a step in the right direction for AMD 's upscaling technology , there is still room for improvement to match the performance and image quality of Nvidia 's DLSS . The upscaling ecosystem has evolved , offering users a range of options based on their GPU preferences . Game developers are encouraged to integrate all three technologies DLSS , FSR , and XeSS to provide players with the best possible gaming experience . AMD must continue to refine FSR to remain competitive and convince consumers of the value of Radeon GPUs . Until then , Nvidia 's DLSS remains the top choice for high - quality upscaling in gaming.

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