Time: 2024-05-26
The director of Baldur's Gate 3 reveals the challenges faced during the development process. Swen Vincke, from Larian Studios, discussed the tactics used to maintain quality despite concerns that the RPG would be 'impossible to finish.' Speaking at the Digital Dragons conference, Vincke highlighted the intricate processes involved in creating the game, such as adjusting the 9,500 cinematics whenever the story changed. This meticulous attention to detail often led to multiple revisions to ensure the game met a high standard. Despite facing budget constraints and the fear of not completing the project, Larian refused to compromise on quality. The team made strategic changes to streamline development and empower individual teams to enhance quality control. The decision to prioritize quality paid off, with Baldur's Gate 3 achieving massive sales and winning numerous awards, solidifying its status as a timeless classic.